Wednesday, September 21, 2011

Kaptain Brawe: A Brawe New World

Just posted over at The Indie Elitist about a great adventure game I just finished playing, Kaptain Brawe: A Brawe New World.

The following is a excerpt from the article:


The graphics are nice and really good but I would not go so far as to call them great. The puzzles similarly are good, there are a few problems, a few good parts, and few sections that show a lot of promise, but overall it is just good/decent. Probably the most interesting part of the entire thing is the setting, which is a steampunk Victorian, scifi, alternative past. But by far the most well done part is the dialogue. For the most part I find games that try to be funny, just corny and forced sounding; Which is not at all how Kaptain Brawe turned out, it is quite funny and more then worth not skipping.

But everything is not rosy. The game is a little buggy and way too short. It has around three hours of gameplay and not really worth the original selling price of $20 (you can find it for less now). Also at some points the dialogue is just filled with mistakes and the ending seemed really inconsistent to the rest of the game; The entire game seemed to be trying (quite hard at some points) to keep the adventure G rated and then at the end the villain gets sodomized by two inmates, which just seemed out of character.

Overall it is a great game and I liked it a lot. I hope that they produce sequels and I will play them, but there are two things that would really benefit from some polish. In the game you control a total of three different characters, by switching between them, and Rowboat the robot, who is used like an item. And it works great, they have very different personalities and often they must be used in tandem to get past a obstacle. But the characters are so diametrically different that I would of loved puzzles that could be solved in different ways depending on which character you are currently controlling and puzzles that are only solvable using a specific person because it requires a specific mental or physical trait. As it stands now the puzzles and their solutions are just too generic, Kaptain Brawe is supposed to be a overly brave stupid action obsessed hero type and yet he solves normal mental puzzles like everyone else and shows a complete lack of interest in just charging in and solving a puzzle disregarding of the dangers. The second thing I would love to see improved is the setting, it is supposed to be the 1800's but in space with one major invention and conceivably a bunch of others that it inspired. But the technology level is just far to high in all areas. Sure Kaptain Brawe's ship is made of wood but it still is absolutely filled with technological marvel after technological marvel and some places actually look like a futuristic normal scifi location, with metal domes and force fields. In some areas the technology should be extremely lacking and far more Victoria era steampunk architectural really should of been used (even the oldest looking, least technically advanced, things looked at least one hundred years too new).






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